01 Live Entertainment & Games

Three-Screen Architecture

Every game runs on three screens that stay in step: operator phone (controls), player phones (participation), and big screen (audience view). It reconnects itself if a connection drops and keeps going on bad WiFi.

8 capabilities included

Operator console (phone)
Player interface (phone)
Audience/presentation screen (projector)
Screens stay in step
Reconnects itself
Keeps going on bad WiFi
Session codes (no signup)
Universal player identity

Part of Live Entertainment & Games

8 games. 3 screens. Zero signups needed. — 10 features, 69+ sub-features.

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